Industrial Brothers is hiring!

We are hiring for our two new animated pre-school series beginning production immediately.

Please send detailed resumes & samples of work with the position in the subject line to jobs@industrialbrothers.com

No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.

We are looking for the following experienced & talented crew:

 

CG LIGHTERS

Responsibilities:

  • Ability to translate 2D Colour Keys into CG
  • Collaborate with other team members regarding the look of the show
  • Maintain the expected render time, quality and style
  • Identify ad report issues that arise which may affect production timeline

Qualifications:

  • Experience working in a CG preschool TV Series
  • Extensive knowledge of Lighting, Shading, and texturing in Maya
  • Ability to take direction and adapt to the show style
  • Ability to communicate creative and technical ideas
  • Strong visual skills and detail oriented
  • Knowledge in various rendering software

 

TECHNICAL DIRECTOR

LOCATION: Toronto, ON

SUMMARY OF POSITION:

Industrial Brothers is looking for a Junior or Intermediate Technical Director to create and support pipeline and artist tools for series animation production.  The studio environment is friendly, fast-paced, and nimble. It’s an exciting opportunity to be a part of building a studio from the ground up.

Responsibilities:

  • Research, design, develop and test proprietary production tools and pipeline libraries used for series animation.
  • Use the Shotgun Toolkit API to customize front-end and back-end solutions unique to production needs.
  • Occasionally provide technical support to solve ongoing production issues.
  • Work closely with relevant stakeholders to ensure production and pipeline requirements are met.

Requirements:

  • Excellent communication skills.
  • Ability to think critically, diagnose, and solve problems on your own and collaboratively.
  • Competence with Python.
  • Experience with Maya or other 3D animation production software.
  • Ability to write clear documentation and test your own work.
  • Comfortable with being a generalist.

Desirable Skills:

  • Understanding of 2D/3D animation workflows and pipeline.
  • Shotgun Toolkit and Shotgun API experience.
  • Familiar with PyQt, PySide or other GUI building libraries.
  • Experience in other programming languages like C++
  • Object oriented programming skills.
  • Knowledge of Git or other revision control systems.
  • Comfortable with other major 3D animation and compositing applications and plugins such as: Houdini, Fusion, Nuke, Mari, VRay, etc…
  • Experience with Deadline render management software or equivalent.
  • Functional knowledge of databases (MySQL, Mongo, etc.).
  • Comfortable with both Windows and Linux/Unix environments.
  • Familiarity with Agile methodology and ability to work iteratively.
  • Some basic system administration skills.  

 

CG RIGGER

Responsibilities:

  • Rig characters and props that support the show
  • Design control mechanisms that are intuitive for animation
  • Work collaboratively with various department leads
  • Stay up to date on new tools for rigging in animation
  • Complete and deliver work on schedule

Qualifications:

  • Proficient in Maya rigging
  • Strong modeling abilities
  • Knowledge of Maya shader networks and UV placement
  • Understanding of animation principles
  • Automation knowledge in MEL or Python is an asset

 

All crew must have at least 2-5 years experience working in the animation or film industry. Working in pre-school or children’s TV is a plus. Ontario residency and Canadian Citizenship required.

Please send detailed resumes & samples of work with the position in the subject line to jobs@industrialbrothers.com

No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.

Thank you!